Full Pipe
Orcaniel
Manuel du jeu vidéo Full Pipe. Full Pipe exists. In reality. Until recently it was difficult to get there, but today it’s available for everyone. Full Pipe visitors give it various descriptions. Some say our worlds are alike, though others claim the opposite... The history of Full Pipe started in year 1997. Andrew Golovljov (C.E.O.) and Ivan Maximov (a prizewinner of numerous animation and movie festivals) have imagined a surreal and psychedelic world. But this world remains mystical only in the beginning. Once you will get acquainted with it, you’ll get it. They say that game characters talk despite the game has no dialogues. Just get a closer look. Full Pipe is a large microworld, divided into several levels of various composition. Game cells with diverse non-playing characters are connected with simple pipes you can crawl through. Each cell is one of a kind. We have struggled to achieve coziness and individuality among these pipe joints: a wallcrack here, a little bit of notch there, a spiderwebbed brick setting, a half-abraded pattern or scripture… By the way, to the point of scriptures. They say, that they contain helpful information and clues. And be careful. Visiting Full Pipe can make you really happy. It’s impossible to create such games without a smile. Because they bring fun !