The Disruption Game Plan
Eleanor Winton, Ruth Murray-Webster
· Addressing disruption is a business imperative, but there is little coherent advice on ‘how to’. This book imparts practical advice and links readers to our expertise through engaging with our events, workshops and consulting work.
· To support the ‘how to’ feel, the text is designed to be easy to read and to refer back to. We use a mix of prose, graphics (intended to reflect the ‘working-draft’ feel of a workshop output), traditional figures, personal and public domain stories, pop-out ‘Design Notes’ and a visual table of contents for the steps in our process.
· The book will be supported by online content including videos, models, tips, blog posts etc – on www.thedisruptiongameplan.com
Table of Contents
Include the full Table of Contents, with detailed summaries of each chapter. You’re aiming to give a comprehensive, detailed map of what the book will contain.
Part 1: The Call to Action
1. What’s disruption and why the need to act? Establishes the premise and rationale for the book – what’s broken and how we can act to fix it.
2. Dealing with uncertainty without a crystal ball: Outlining the organisational barriers to establishing an effective and consistent game plan for addressing disruption – provides the warrant for the framework described in Chapters 3-6 incl.
Part 2: Developing and maintaining your Game Plan
3. Stimulate and Motivate
Requiring a creative mindset to look widely at what’s happening and what’s possible
4. Facilitate Debate
Requiring an explorative mindset which ensures that alternative viewpoints and options are considered
5. Innovate and Mitigate
Requiring a decisive mindset to commit to action
6. Update and Anticipate
Requiring a curious mindset to ensure the game plan stays relevant
Part 3: Getting started
7. What now?
Bringing the key messages together and a reminder of the call to action. Gives the reader a start point as soon as they put the book down.